At PAX Prime, Keiji Inafune recounted his time with Capcom. He started as an artist, but since there weren't many people at the company he jumped right into being a lead artist. Even though Capcom's offices were close to his home, he wasn't able to go home since he was working on long hours.
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Inafune started working on character design for the first Street Fighter, but just a month in he shifted to work on Mega Man. Inafune said the majority of his career was related to Mega Man and the series has taught him a lot about game creation.
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Why is Mega Man blue? Inafune explained that while the team wanted to make a blue character and Inafune said that was "gross." However, the team said on the Famicom or NES the color palette for blue was a larger variety than any other color so they could be more descriptive with the character design. After that he accepted having a blue lead character and at the time a blue robot was new.
Inafune decided to change Mega Man's color when he gets new weapons because he felt it would be weird to have a blue character shoot red flames after grabbing Fire Man's power. During this era at Capcom, the company mostly did arcade ports so Mega Man was a source of pride since this was an original game for consoles. The team knew they were doing something special.
Read more stories about Mega Man & PAX on Siliconera.
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